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Afterwards, all your weapons are disabled for 5 seconds. Supercharge:įire a piercing round for 4000% damage and 150% Weap Point damage. You’ll need to get into the habit of using it, as the Railgunner has no other means of mobility.Īlso Read: Is Risk of Rain 2 Cross-Platform 5. Timed well, you can even use it to break a fall without taking damage, and your primary attack’s recoil can really send you flying. With a sprint and a jump, you’ll cover quite a bit of ground and gain some height. While this skill can win breathing room by pushing enemies, it’s better used as a mobility device. Throw out a device that pushes you and all nearby enemies away. Every shot will proc active reload, which will grant you an additional 100% damage to your next shot if you make a perfect reload.
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You’ll deal 1000% of your base damage, plus extra crit damage when hitting a weakpoint. When scoped in, enemy weakpoints will be highlighted, which will confer guaranteed criticals if hit. This is the Railgunner’s real primary attack. M99 Sniper:Īctivate your long-range scope, highlighting Weak Points and transforming your weapon into a piercing 1000% damage railgun. Do yourself a favor and forget this skill, as every shot fired is a crit missed.
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The damage pales in comparison to the Railgunner’s secondary, and it can’t even benefit from her critical passive. However, it’s pretty much a waste of time, and you probably won’t get much use out of it except for in fringe cases or if an enemy is too close for you to land an aimed shot. This is the Railgunner’s primary attack when not scoped in, shooting four tracking rounds similar to the Huntress. XQR Smart Round System:įire aggressive tracking rounds for 100% damage. In short, the Railgunner’s playstyle and item priorities revolve entirely around this skill. As each item boosts your damage, you can exceed 100% critical chance to infinitely stack damage buffs. This makes crit chance items, like the Lens Maker’s Glasses or Predatory Instincts, incredibly valuable, much more so than usual. This passive also has a secondary effect – every increase to crit chance becomes a flat increase to crit damage. Instead, this passive makes every hit on an enemy’s weakpoint deal critical damage, with no exceptions. Unlike other characters, the Railgunner does not have critical chance. Magnetic Accelerator:Īll Critical Strike Chance is converted into Critical Strike Damage. The Railgunner has five abilities to use at first, with one being passive.
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As with the other survivors, she has one set of abilities available by default, with another set locked behind challenges. There are currently 5 Elite Equipment items.Every character in Risk of Rain 2 has a couple sets of unique abilities, and the Railgunner is no different. An Elite Equipment can only be obtained as a rare drop from its respective elite type. However, Elite Equipment is still restricted to the active item slot, meaning they cannot be stacked and only one may be active at a time. As such, the players need not activate Elite Equipment and the use of one does not incur a cool-down period. Despite inhabiting the same slots as active items, Elite Equipment more closely resemble passive items their benefits are present at all times while in a player's inventory. When the Tonic wears off, you have a 20% chance to gain a Tonic Affliction, reducing all of your stats by -5% (-5% per stack).Įlite Equipment are unique items that grant the player the abilities of Elite enemies. Increases passive health regeneration by +300%. There are currently 23 Common Items.ĭrink the Tonic, gaining a boost for 20 seconds. There are many ways to obtain common items, such as normal Chests, killing teleporter bosses, or using a 3D printer, but four common items can also obtained by stabilizing the 1st - 4th cell event while in the Void Fields. Despite this, they still can be extremely powerful in large quantities, and thus should not be underestimated. See: Item Stacking Common Ĭommon items will probably be the first items a player will obtain in their game. Multiples of a specific item stack the item's effects in a particular manner, instead of each affecting the player individually. There is no limit to how many different types of passive item, or how many of a passive item a player can hold at any one time. by using a 3D printer), they no longer are affected by that item's effects. If it is removed from their inventory ( e.g. A passive item visually appears in the top bar in-game and provides a certain benefit to a player (or in some cases, a drawback), specific to that item, as long as it is in a player's inventory.
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